Fighter's Devlog 2


Hi all!

This marks devlog number two for 25D_Fit. Here, I'll inform you of February's progress and what to look forward to in March!

This month has seen a lot of changes! For one, we're upping the consistency of our social media posts on Twitter and Instagram, and its been paying off. We've had increased engagement and I was able to connect with a lot of other fighting game developers who're working on their own cool projects. In addition to that, I'm focusing our posts on the foundations of the 25D_Fit project: The fighting itself (duh), the story, and the hands behind making the game. All of us on the team are relatively early in our professional careers and we're all trying to get our names out there. I want to be sure that none of us goes unnoticed!

In that vein, I've got some artsy highlights to share! Recently, our team members were able to produce some stunning art!

Barrett's official portrait Lenny Zhou


Barrett's character model by Brandon Kong

With these, the image of 25D_Fit is continuing to progress and become more concrete. Needless to say, this was pretty exciting for everyone on and off the team!

On another note, we're preparing to reach out to the Humble Black Game Developer Fund to help support the production and timeline of the game. To be honest, it was tedious putting together all of the information we wanted to show off for the game. However, it was a necessary pain and was actually a good excercise for not only conveying the vision for the game, but also being able to understand more about it.

Another cool update was the inclusion of Officer Norris to the current roster!

These legs, are legs of JUSTICE.

Our third character, she was the fastest to implement to date! While designing Norris, I took what I learned from designing Barrett and Adman and focused on efficiency. I worked a lot in automating a decent amount of the manual processes I used to create them. I ended up spending less time on the entire process, even including the amount of time it took to develop the automation. I'm excited to see what the future characters will be like and how fast the process will become (without rushing, of course)! I also began to use a cool animating software called Cascadeur for Norris. I was able to output some semi-competent looking animations, so that's a win for me!

This coming month, I'll be refining some of the mechanics of the game, tweaking damage scaling and health management, working on the Break mode, and more. If time allows it, I'll start looking into automated players, if you catch my drift. 👀

I'm looking forward to what March will bring and I hope you'll be there to see what craziness we get up to. Feel free to join us on the game's Discord and be sure to follow us on Instagram and Twitter.

See you next month!

-SepM

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